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Walkthroughs for custom maps.

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kolotok

Now that I have a Castle, things are getting more interesting: now heroes can buy upgrades, capture Castles, and immediately fly away, which adds a lot of dynamics to the game.

I see that in the author's maps, getting a Castle as early as possible is the most important task. After that, the Walkthrough becomes much easier. In Dark Man, I also almost immediately, after capturing a Castle with a tavern, focused all my efforts on gathering creatures and getting a Castle. Kirra is especially helpful in this, so I leveled her up whenever possible and gave her all the artifacts for logistics.

kolotok

I can't agree. Any enemy can be killed; it's just a matter of time, strategy, and strength, as well as the possibility of hit-and-run tactics.

I was obviously exaggerating here. Of course, there are no heroes that cannot be defeated at all. Either with hit-and-run tactics or by simply gathering troops. But in theory, if several strong heroes combine all their troops and all the worst artifacts, like Shackles and Cloak of Disappearance, and give them to one hero, especially someone like Tazar, it will be incredibly difficult to kill him.

kolotok

But regarding the possibility of leaving enemies without a Castle, which will lead to the loss of the hero and the impossibility of completing the map, I agree. The author must consider such a scenario; this is a significant drawback.

I don't know in what order the author released his maps, but it seems to me that in Breaking Wind and Waves, he already took this into account, and in each location closed to the player with prisons, there is also a Castle. Although there didn't seem to be any quest heroes that needed to be killed to proceed.