I'll leave the questions of gameplay and balance on this map to more skilled users than myself to decide. What's nice is that there are videos. I didn't like the design; it doesn't look organic. With so many works, one could be a little more responsible with the design. At least on the level of Alexey Nepravy or Vlad Antyufeev. And they haven't released many maps. Also, I would like to see more gameplay diversity, i.e., more scripts. I understand that on a 72x72 map, you can only fit 10 functions, and there's nothing else to attach them to. And it's even funny to me because working on the "Encounter" map really takes only one day, or rather, 4-5 hours.
The campaign doesn't attract me in any way. Of course, when you open it, you won't say, "Ugh, what a mess, I'm deleting it," because the campaign is normal. But the map can't be memorable in any way. Except perhaps for the very unappealing icons, for which they can't even be bothered to make a transparent background, I guess.
I just know that you, Florkingold, can make better maps; you have the skill. And you keep churning out unremarkable, small maps that, in my opinion, are not interesting to play. This reminds me of Vit' Gorodilov. He also made a lot of maps, and, I guess, because there were no better ones, they were praised. The users accepted it and decided that it was okay. Sorry, dear forum members, for bringing negativity, and you, Florkingold, sorry for the demotivation, but... I'm right. Or am I?)
unfortunately, I don't have time for mapmaking... I was digging around in the editor... it's not really that complicated. Maybe I'll make a campaign for myself and for you someday... but I'm afraid it will only be when I retire))
Added 3 minutes ago
I uploaded it, but I don't see the map.