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I think it would take half a year and be incredibly tedious... Ment
What build is that?
Scoundrel-warfare-dual wield-polymorph, plus I had one point in fire and ranged skills to always have access to speed, tranquility, and archery teleport. It turned out that all enemies, even monsters and plants, have a back that can be slashed with daggers without any problems, and that even warfare abilities deal damage to the back if used with daggers (although the skill tree is generally garbage; I only used two skills from it and leveled it up only for the bonus physical damage). I also always had a bow/crossbow with me, even though I didn't level up hunting, as they scale with dexterity – it came in handy several times. In total, you have four teleports, invisibility, a ton of control, maximum OD, 100% crit chance with the maximum modifier... I didn't even level up constitution; I still had a lot of HP and armor from items. Towards the end, I found gear that places a mark on a random enemy, and when that enemy is killed, all your abilities are recharged, even those that can only be used once per battle, and the mark is transferred to another enemy. I used the final polymorph buff, which allows you to spam ultimates, killed the marked enemy, went invisible, one-shotted another marked enemy from invisibility, went invisible again, one-shotted the third, recast the buff, went invisible... The bots are just standing around because you're invisible, and you can cast adrenaline a couple of times each turn. From the outside, it probably looked quite anime-like and over-the-top. I haven't seen such cheesy tactics in RPGs for a long time, even in HW-Exp. And as an added bonus, this build fit very authentically with the story and solo character.