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MMH5.5 - Heroes of Might and Magic 5.5

#1093
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Tantalass
Does the calculation, as described below, for the chance of joining neutral armies work in version 5.5, or is it different? I've been playing for a while, and practically no one joins. When I played this mod in Heroes 5 before, neutral armies joined more often. I found this on the forum for the standard Heroes 5:

@Chance of joining (paid or free). The base chance of joining is 0%. Modifiers are added to it:

  • +10%/ +5%/ +0% / -5%, if the Mood is Friendly/Aggressive/ Hostile/ Wild
  • +5% if the hero's and the neutrals' alignment (Light, Dark) matches
  • +5% if the hero's and the neutrals' race matches
  • +5% if the hero's army contains the same creatures (improved and unimproved are considered different)
  • +5% if the neutrals are unimproved, and the hero's army contains their improved version
  • +10% if the hero has the "Diplomacy" skill
  • +20% if the hero specializes in these creatures

Thus, the maximum chance of joining is 60%, and even then, only if the hero has the not-so-popular "Diplomacy" skill. Without this skill, he can count on a maximum of 50%. @


Forgive me, I missed this post. On maps generated by ARMG:
  • neutral stacks on the map will not join the hero under any circumstance.
  • Stacks summoned by the "Week of Creature" event may join the hero as usual.