Sorry, but it's impossible to explain everything with just two pictures, and I don't want to spend another couple of weeks on a detailed guide. I've had enough of that once. By the way, you were the one who asked for that guide the most, and in the end, you didn't even use it.)) But I'm just kidding. Actually, it's good that you convinced me to write that guide. It helped a couple of people.
And there's nothing particularly complicated about this specific trick, and a smart person will figure it out quickly. You take a model from the seventh game, save it as an obj and as an smd. You open a new file, import the model from the legacy version. You add the obj model from the seventh game to it. You adjust the legacy model to roughly match the size of the model from the seventh game and import the smd model from the seventh game on top of it.
And how many such models are there, which were in the sixth game and retained their skeletons in the seventh? If you don't count the pikemen and crossbowmen, whose animations are easy to get anyway, and the cavalry, which I couldn't find in the legacy version, then there's only one such model? Two? The improved manticore and the improved vestal. I'm not counting the coral priestesses; you only need to change the staff, and there's no need to do any smd manipulations.
You need to understand my point, psatha. I myself, after seeing a bunch of new resources from the legacy and dynasty versions, would very much like to add them to the fifth game. But I simply don't have the time or energy to work on mods right now. And, most importantly, I just wouldn't be able to justify it for myself.
And I would need years to do it alone. Years that would be absolutely useless for my development. In theory, I could try to gather like-minded people to share the work and do more together. But who would I invite? Hannik, Zobr, Waterfall? In my opinion, the models that Hannik ports still need to be seriously refined; there are a lot of small flaws in each one. And Zobr and Waterfall are, firstly, actively working on their own projects, and secondly, they would have to be taught new things, and is that even necessary for them? They probably have their own things and their own priorities. I could try to collect some kind of micro-donation to somehow financially compensate for the time spent on this, but something tells me that there are more downsides to this idea than upsides. It would be pennies, I would have to deal with it, somehow advertise, persuade people, this is a separate job, and most people would perceive this idea very negatively.
In the end, no matter how you look at it, it's a dead end. It's a pity, of course, but what can you do? In the end, mods are still a harmful hobby for me that I find it hard to quit.
This was a rambling post, thank you for your attention.
But I still want to thank you very much for the above-mentioned manual; this year, during my vacation, I plan to deal with this issue... last year, COVID-19 affected me very strongly, both in terms of work, the failure of my laptop with many of my developments, and my health... from November 14, 2020, to December 28, 2020, I was very ill, as I have chronic bronchitis, but praise be to the Almighty, I recovered and am slowly finding the strength for my hobby!

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