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All castles in Heroes 3.

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#1266
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eXeCuToR;120909
I can't say who is stronger, Tower or Rampart. But Tower, for example, has three archers and good magic, while Rampart has strong units, elves, and gold dragons. Everything else depends on the players.
Exactly, that's what I mean. Only the elves have strong units, and magic generally doesn't affect them much. What about the third-level archer for the Titans? :smile18: Goblins:smile18:? Show me someone who takes first-level units with them in the late game! That's ridiculous! First-level units are mostly only good as cannon fodder in the late game, although centaurs and halberdiers can still be helpful, but I prefer to take other warriors instead for two reasons: first, they are weak, and second, they slow down the hero. It's better to take someone who is really needed at the moment, for example, if you need a strong, heavy unit to protect the archers (and no first-level unit can do that), I usually take either a minotaur, an ogre, or a dendroid. They will protect the archers and help the main forces in battle, and if the ogres also cast Bloodlust. From the first level, it makes sense to take only Rampart and Necromancer units; halberdiers and centaurs, as the strongest representatives of the level, can at least be of some help, but skeletons... it doesn't matter if you take them or not, they will come after the battle anyway. The Titans have their own advantages against Rampart, but Rampart still has more, and Rampart will give any castle a big advantage, perhaps except for Conflux and the Dungeon (these castles are the most inconvenient for someone playing as Rampart).

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