Hello everyone.
Some of you might find this interesting.
The Last Crusade v4.0 has been uploaded to maps4heroes.
I hope all the backdoors have been closed. I really hope so.
The main changes, of course, concern the Fanatic. The others have been slightly adjusted.
Changes:
1) All super-heroes (Tazar, etc.) have been removed.
2) Extra wisdom is no longer needed here.
3) All temporary restrictions have been moved forward by 1 month.
4) More distinct difficulty levels have been added to the starting locations - now more objects are blocked for higher difficulty levels.
5) An enhanced mode has been introduced. It gives some advantages to the computer players. It can be enabled or disabled (depending on the player's choice) on the map by one of the special heroes.
6) Some informative messages have been added for better understanding of what's going on.
7) The backdoor with the black tent (from Dendy, although he didn't know it was a backdoor) has been closed.
8) The possibility of unfairly capturing spheres has been closed (the computer opens it, but doesn't have time to take it - and then the player is quick to do it - after hundreds of restarts).
9) Important spells have been moved further away from the player for higher difficulty levels.
10) A new puzzle has been added for the Fanatic on the barbarian continent. The difficulty is not high.
11) The backdoor with the Lord Haart lock (from Dendy and Antoshka) has been closed.
12) A new puzzle has been added on Haart's island. The difficulty is not high.
13) The puzzle for obtaining the wings has been made more difficult. The difficulty is high.
14) Unnecessary decorative paths on the water have been removed.
15) The AI has been slightly more motivated in some areas where it was acting foolishly.
16) A new puzzle has been added for the Fanatic in the underground corridors. The difficulty is not high.
17) A new puzzle has been added for the Fanatic on the Galtaran/Moandor location. The difficulty is medium.
18) The puzzle for Tamika has been restored. The difficulty is not high.
19) The overpowered backdoor with flying through the water corridor (from Dendy) has been closed. It broke the entire further mechanics. It won't happen again.
20) Closing the backdoor from point (19) immediately re-enabled several puzzles of varying difficulty on the Charny terrain.
21) Taking the city portal has finally been implemented as originally intended. The difficulty is high.
22) An oversight with the possibility of taking the peasant's hideout at the beginning of the game on higher difficulty levels has been fixed (thanks to Chaosmonger for the sudden information).
23) Taking the berserker has been made more difficult. The difficulty is high.
24) The puzzle for Tanta/Marius has been made more difficult. The difficulty is above average.
25) The puzzle for taking the white tent has been made more difficult. The difficulty is high.
26) The puzzle for freeing Katerina has been made more difficult. The difficulty is high.
27) Work has been done to prevent some bugs in the HD and SoD_SP plugins.
28) The starting Factions have been slightly rebalanced.
29) Vampires are no longer available for hire.
30) Various minor changes...
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