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The Price of Love

#95
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I started playing this map. The author deserves the HIGHEST praise for the graphics, design, and many other aspects. It's all the more disappointing that there are errors, which, in my opinion, are typical for many interesting maps from this forum. So, let's go through it in order.

Assuming I haven't made any mistakes (on the third week, a Castle is captured, by the fourth week, almost the entire territory is cleared, the hero is leveled up, and there are practically no losses in the army), in the very first days, an incredibly strong Green faction appears with a well-developed Dark faction and a Berserker, which can't be dealt with (there are no corresponding spells in two Castles). It's even impossible to defend the Castle. The Forgetfulness spell cast on the archers also can't be removed. On top of that, at the same time (the 1st day of the second month), Jessica appears with a vastly superior army.
1) So, the map is simply unbalanced. And it's severely unbalanced.
2) Furthermore, a well-designed map should either contain hints within itself (for example, beautiful dialogues should not just be for show but should talk about winning and necessary development paths for the main hero and necessary actions) or the map should ALWAYS be passable by the main hero (assuming the player doesn't make mistakes, of course) regardless of the AI's setup. Instead, you have to read the forum thread to find out what the author intended or look for hints. This should definitely not be the case. Everything should be within the map itself.
3) Point 2 also leads to a very large factor of randomness. The map should be enjoyable, not turn into a tedious cycle of reloads and autosaves to eliminate undesirable situations!!!
In summary: instead of a masterpiece that provides enjoyment (like "The Raven's Fall," for example), which this map should be, we have a map for typical bragging. (Like, "I strained myself and managed to do it, can you?") In my opinion, hints in the form of this forum thread, the prevailing factor of randomness, and the need for constant autosaves are mistakes and a faux pas. In the end, it's a very big disappointment, especially since the map could have potentially become one of the best, if not the best.