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The thing is, patch #7 is necessary.
I made patch #6, and now, if the hero has the Enchanted Ballista skill, the game will crash when attempting to fire.
It says the error is here: 0x00d360ea
This number is slightly larger than the size of the heroes.
Apparently, patch #7 modifies some kind of reference, and it's impossible without it.
Technically, I don't know the meaning of these patches, so you just need to find the correct number.
There is no explicit indication of an address with a bunch of zeros in the additions; there is only indirect addressing, but what it refers to is another question!
00D360C4 loc_D360C4: ; CODE XREF: 00D35FD9
00D360C4 mov edi, [ebp-0Ch]
00D360C7 cmp dword ptr [edi+484h], 0
00D360CE jz short loc_D3610B
00D360D0 mov eax, [esi+1Ch]
00D360D3 add eax, 36h
00D360D6 mov edx, eax
00D360D8 shl edx, 4
00D360DB sub edx, eax
00D360DD mov eax, [ebp-18h]
00D360E0 add edx, ebx
00D360E2 mov ecx, [eax+edx*4]
00D360E5 mov edx, [ebp-50h]
00D360E8 push ecx
00D360E9 mov ecx, [ebp-64h]
00D360EC push edx
00D360ED mov edx, [ebp-24h]
00D360F0 push ecx
00D360F1 mov ecx, [ebp-14h]
00D360F4 push edx
00D360F5 mov edx, [esi]
00D360F7 push ecx
00D360F8 mov ecx, [ebp-10h]
00D360FB push edx
00D360FC push edi
00D360FD push ecx
00D360FE lea edx, [eax+0B34h]
00D36104 mov ecx, ebx
00D36106 call sub_D1C780
The game crashes at var_64 – some variable in the game; it is very likely that the address of the Enchanted Ballista mechanic procedure is stored there!
Try making patch #7 with the address 00 b8 e8 fc (there are a lot of zeros here) or with 00 b9 04 fc (and here the zeros alternate with ff)
С уважением, Psatkha (Псатха) 
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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1