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Help with fixing the enchanted arrow.

#1
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Basically.
I don't like that the enchanted ballista (fixed) depletes the hero's ATB, turning it from a great ability into useless junk.

It needs to be fixed.
The version being used is NCF normal (i.e., the original with 2 changes, which are completely irrelevant in this context).

Link to the fix description - ыыы
It's written for stripped executables, but there's simply no other information.

The file needs to be changed in 7 places. I started checking everything manually.
The original expected data matches for 6 occurrences.

The original expected data does not match here ыыы
99 zeros are expected, but I have:
52 35 0e 37 59 37 88 37 98 37 28 38 78 38 98 38 cb 38 e4 38 3a 39 8e 39 d3 39 ea 39 ef 39 0f 3a 14 3a 61 3a 78 3a 7d 3a 9d 3a a2 3a ec 3a 14 3b 38 3b 80 3b f0 3b 02 3c 2b 3c 53 3c 77 3c c5 3e ce 3e d3 3e e2 3f 00 00 00 40 00 00 a8 00 00 00 3b 30 40 30 bd 30 c2 30 33 31 8f 31 e6 32 39 33 71 33 76

Guessing is not an option; 99 zeros occur 939 times, and I won't find the right one.
How can I make it work correctly?
Maybe someone knows or simply has a link to the correct changes?

I want to fix the Imbue balista exhausting Hero ATB bug. I have a normal NCF exe (Original, that was not modified except the creature's count bytes).
I have only the information "for stripped exe".
The input byte values match 6 offsets. But the 7th offset has other bytes than 99 zeros (above).

How to do this properly? Is there a correct description for the Original?

@dredknight?

And how do I properly tag him on the forum so he sees it?

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