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I completed the map in 59 days as a "hero." The map is quite nice. I haven't seen a desert drawn with such care in a long time. The placement of the Castles isn't ideal. The last Castle for the player, the Magic Castle, turned out to be off the main paths. It feels like it wasn't really planned to be placed there. (There are two identical purple tents: one on the main path, the other near the fourth Castle.) Because of the Dungeon entrance, which is significantly shifted towards the area of the third Castle, a quarter of the map feels unnecessary to visit. Also, the mentor should definitely be moved from the corner to somewhere on the main path, perhaps closer to the two-way teleport. Or, the teleport should be moved.… I don't understand why the pyramid is blocked by a blue tent; it's a perfectly ordinary pyramid. There are some unclear things with the green tent – what it blocks and why. The teleport has nothing blocking it; you can pass without visiting it. The Dungeon also has nothing blocking it (i.e., it's clear what, but why?). The Dungeon is much more boring, and the geography is simply depressing. It's a long, long corridor. At least the corridor could form a loop, giving a reason to run around with the mummy and let the academics burn off some energy. But as it is, the main character just walks up and defeats the resident, who has nowhere to go. In terms of combat, the map is easy. Everything is too simple; all the initiative is on the player's side, and nothing bothers them. The final boss can be defeated even by a third-rate hero. There's an incredibly large advantage in terms of units for the Academics: 4 Castles + dwellings against 2 Necropolis Castles, and the Academics also have miniatures and are controlled by the player, not the AI. (My Hafiz defeated Sinadrim with just one stack of gremlins). To balance the forces, the Necropolis should have 5 Castles at their disposal. I didn't like that the ambush battles are only focused on Narhiz. Hafiz starts better, and it's easier to make him the main hero. It's easier to ignore the scroll at the pine tree; Hafiz can easily break through the guard, but another hero is sent into the battle. The "light" magic is somewhat underdeveloped. First, using scrolls occupies a slot for the hero. You can only use one scroll from a group of collected scrolls; you can't place a more substantial artifact. Second, "light" magic is found and learned in captured Castles, which devalues the placed Temples and scrolls.
Thank you for the feedback; I will continue to improve it. I'm glad you liked the desert