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I completed the map in 59 days as a "hero." The map is quite nice. I haven't seen a desert drawn with such care in a long time. The placement of the Castles isn't ideal. The last Castle for the player, the Magic Castle, turned out to be off the main paths. It feels like it wasn't really planned to be placed there. (There are two identical purple tents: one on the main path, the other near the fourth Castle.) Because of the Dungeon entrance, which is significantly shifted towards the area of the third Castle, a quarter of the map feels unnecessary to visit. Also, the mentor should definitely be moved from the corner to somewhere on the main path, perhaps closer to the two-way teleport. Or, the teleport should be moved. I don't understand why the pyramid is blocked by a blue tent; it's a perfectly ordinary pyramid. There are some unclear things with the green tent – what it blocks and why. The teleport doesn't block anything; you can pass without visiting it. The Dungeon also doesn't block anything (i.e., it's clear what it is, but why?).
The Dungeon is much more boring, and the geography is simply depressing. It's a long, long corridor. At least the corridor could form a ring, giving a reason to run around with the mummy and let the academics burn off some energy. As it is, the main hero just walks up and defeats the occupant, who has nowhere to go.
In terms of combat, the map is easy. Everything is too simple; all the initiative is on the player's side, and nothing bothers them. The final boss can be defeated even by a third-rate hero. There's an incredibly large advantage in terms of units for the Academics: 4 Castles + dwellings against 2 Necropolis Castles, and the Academics also have miniatures and are controlled by the player, not the AI. (My Hafiz defeated Sinadrim with a single stack of gremlins). To balance the forces, the Necropolis would benefit from having 5 Castles at their disposal.
I didn't like that the ambush battles are only focused on Narhiz. Hafiz starts better, and it's more convenient to make him the main hero. It's easier to ignore the scroll near the pine tree; Hafiz can easily break through the guards, but another hero is sent into the battle.
The "light" magic feels somewhat unfinished. First, using scrolls occupies a slot for the hero. You can only use one scroll from a group of collected scrolls; you can't place a more substantial artifact. Second, "light" magic is found and learned in captured Castles, which devalues the placed Temples and scrolls.