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I'll bump the thread, maybe the author will wake up.
My friend and I played this mod together on a map and noticed some bugs:
1) As far as I understand, upgrading buildings should increase the growth rate (the description clearly states this), but in reality, it doesn't increase the growth rate; instead, it immediately provides the maximum number upon construction.
2) The "Sacrifice" button for the Shadow League doesn't work; clicking it causes the game to crash.
3) Some strange skills sometimes appear in the attack list, for example, +1 to maximum damage for the Forest faction (I thought it might work for everyone, but no, it didn't give me anything for the Necromancer), and other things like Necromantic resistance for the Shadow League, Dwarven defense, etc.
4) If you don't buy an army in the castle, it won't increase on the next week; instead, it will replenish to the growth rate. Maybe this is a feature to encourage players to always buy armies.
Regarding balance:
I think the skeletons (the first units for the Necromancers) are slightly over-buffed in terms of attack; they one-shot almost everyone, even the highest-tier units, even in a ranged unit build.
Also, Liches require too much quartz; without a mine, it's impossible to gather that much on the map. As a result, I made dragons a week earlier than Liches, which seems a bit strange to me
My friend and I played this mod together on a map and noticed some bugs:
1) As far as I understand, upgrading buildings should increase the growth rate (the description clearly states this), but in reality, it doesn't increase the growth rate; instead, it immediately provides the maximum number upon construction.
2) The "Sacrifice" button for the Shadow League doesn't work; clicking it causes the game to crash.
3) Some strange skills sometimes appear in the attack list, for example, +1 to maximum damage for the Forest faction (I thought it might work for everyone, but no, it didn't give me anything for the Necromancer), and other things like Necromantic resistance for the Shadow League, Dwarven defense, etc.
4) If you don't buy an army in the castle, it won't increase on the next week; instead, it will replenish to the growth rate. Maybe this is a feature to encourage players to always buy armies.
Regarding balance:
I think the skeletons (the first units for the Necromancers) are slightly over-buffed in terms of attack; they one-shot almost everyone, even the highest-tier units, even in a ranged unit build.
Also, Liches require too much quartz; without a mine, it's impossible to gather that much on the map. As a result, I made dragons a week earlier than Liches, which seems a bit strange to me