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Guide on adding a new model, animation, and creature to HoMMV
So, share some of your findings, because every time I visit a forum thread where you claim to have a "breakthrough" or promise to write an instruction guide, I expect to learn something, but instead, you delete or modify your posts, leaving behind **non-working links**, and then there's silence. In the past few days, I've found source files related to Granny [2.11.8.0 and 2.9.12.0] and other compiled libraries of various versions (from 2.1.0.3 to 2.8.30.0 and higher). I've also found a way (as I understand it, to add animation attributes that indicate when the attack occurs in the animation), but it only works in 3Ds Max, not in Maya (because it has different "mechanics and methods for adding attributes and animations"). Don't be a "scrooge," share your knowledge with others. In general, in the **ARCHIVE** and **Gr2**, you'll find what I've managed to gather. And there (this is a response for you, footman), in "granny_common_2_9_12_0_release.zip" in the "doc" folder, you can find "granny2.chm," which clearly (but in English) describes how to add the necessary attributes, and emphasizes that it's more difficult to do in Maya than in 3Ds Max. And everything can be successfully exported from the program using a **specially written exporter**.
As for MEL, it's just Maya's internal scripting language (which is quite limited in some respects), and it's used to interact with MAYA. However, I assume that the necessary attributes **might** be manually entered into the .ma file (in theory, it shouldn't differ in content from the .mb file). But it's unclear how to work with this .ma file (especially when you don't tell anyone anything). All hope rests on people who are not indifferent