Basically, you need someone with 10,050 free hours who will spend their time adding creature files to GameMechanics (I believe that only these files should be kept "visible"), as well as AdvMapObjectLink.
The first task hasn't been completed for the first 810 creatures, and now it's impossible to do (or if you do, you have to start over), so you can skip it when developing the remaining 2,000 creatures. Besides, you can work with each individual file using workarounds 🤔
As for AdvMapObjectLink, you can do it through the editor (this is a very quick process), about 30 seconds per creature (relatively fast). But then the editor will be cluttered with two thousand added creatures, making it difficult to find the one you need. So, I think point 9 can be skipped.
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