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Guide on adding a new model, animation, and creature to HoMMV

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footman
As for exporting animations through the map editor, there's really no point – the only reason to use it would be for the Nival export of attributes, which controls the use of transparency effects in animations, determines which frame should be counted for damage to an entity, and how many times the hip animation should play during an attack. This requires the Nival script, which they were the only ones to have. Your .mel script doesn't take into account the reference to the .ma file from which they were supposed to be exported.

The Nival export isn't relevant here at all (this is a Granny feature). First, you need to learn how to add the necessary attribute to the scene, and then export that scene (it doesn't matter whether it's through a script or from the program).
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков