Skip to content

Guide on adding a new model, animation, and creature to HoMMV

User Avatar
#228
Auto-translated
I'll also post the files here for exporting animations from the .mb file using the map editor: Add two files (H5_ExportAnimation.mel to the "....\Editor\MayaExport" folder, and BasicSkelAnimExporter.xml to the "....\Editor" folder).
In the editor, select the BasicSkelAnim table section and create a "New Object" through the context menu. And then you know what to do. _ _ 🤪.

In general, as I understand it, the files with the .ges extension, such as settings_skeleton.ges, which are included with the map editor for exporting skeletons and models with animations, are settings for the Granny exporter and can be used when exporting from Maya or 3Ds Max .
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков