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Guide on adding a new model, animation, and creature to HoMMV

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#222
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Yes. It probably would have been better if there were more tests. I understand why our formula gives you the wrong value. It needs to use the number of frames not from Maya, but from Max. This is written in the manual. I rechecked your example.
vova2112
Here's an example:
frames 19.20, distance 1.08, duration 0.8, my calculation 1.08÷0.8=1.35
Calculation using the formula ((10÷19.20)×3)×1.08 =1.6875
Both your formula and our formula give the same value. If we use frames from Max in ours, and frames from Maya in yours. Maya compresses frames from Max to 80%, so your 19.20 from Maya would be 24 in Max. Let's run it through the formula ((10÷24)×3)×1.08 =1.35 We get the same value as in your formula.
Added 6 minutes later
But, in any case, your formula seems to be better than ours with FrozenSoul, as it is shorter and simpler.
Added 12 minutes later
Well, in principle, it sounds logical. We divide the number of frames by 24 to get the animation's duration in seconds. Because 24 frames per second is the standard frame rate. Next, we divide the distance by the time to get the speed. It's funny how we didn't figure this out before. Someone needs to thoroughly check this formula. In theory, it should work normally, but it's always better to check. It seems that it is better than the one that FrozenSoul and I wrote earlier.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.