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Guide on adding a new model, animation, and creature to HoMMV
Yes, I saw the formula and used it to calculate, but the jerky movements in the animation didn't disappear. However, using the method I described, everything worked out smoothly.
Here's an example:
19.20 frames, distance 1.08, duration 0.8. My calculation: 1.08 ÷ 0.8 = 1.35
Calculation using the formula: ((10 ÷ 19.20) × 3) × 1.08 = 1.6875
And another example with a different number of frames in the animation:
37.60 frames, distance 1.08, duration 1.56. My calculation: 1.08 ÷ 1.56 = 0.6923076923
Calculation using the formula: ((10 ÷ 37.60) × 3) × 1.08 = 0.8617021277.
It would be great if someone could test this on their own animation and report the results.