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Guide on adding a new model, animation, and creature to HoMMV

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Yes, I saw the formula and used it to calculate, but the jerky movements in the animation didn't disappear. However, using the method I described, everything worked out smoothly. Here's an example: 19.20 frames, distance 1.08, duration 0.8. My calculation: 1.08 ÷ 0.8 = 1.35 Calculation using the formula: ((10 ÷ 19.20) × 3) × 1.08 = 1.6875 And another example with a different number of frames in the animation: 37.60 frames, distance 1.08, duration 1.56. My calculation: 1.08 ÷ 1.56 = 0.6923076923 Calculation using the formula: ((10 ÷ 37.60) × 3) × 1.08 = 0.8617021277. It would be great if someone could test this on their own animation and report the results.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков