A template for 1v1 games. The goal during its creation was simple: to reduce variance while increasing spectacle and diversity.
Concept and differences from Jebus:
- Allow players to accumulate real army power on their base not only through creature banks but also through external dwellings.
- Increase the frequency of using units that are practically not used in games on Jebus.
- For each starting zone, a small treasure has been created, with a weakened Guardian and a passage to the main treasure (center), to make alternative gameplay possible with strengthening in the mini-treasure.
- All Guardians have been strengthened, taking into account the increased potential of the starting zones.
- The types of central towns of small treasures and the main treasure coincide, but differ from the starting towns of the players. This allows you to build powerful stacks after leaving the starting zone by using boxes and external dwellings.
- There are 3 villages in the starting zones of the players to expand the road network and thereby increase the size of the areas accessible near the roads.
- Some objects on the map are either prohibited or have a changed value. For example, level 30 heroes are prohibited in prisons, and a fixed number of magic wells with a high value are located in the center.
- The frequency of objects has been largely reworked.
Download link: http://tiny.cc/h3canyons
I will be very glad to receive feedback and criticism.