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Walkthroughs for custom maps.

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#3723
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Dirty_Player
I agree with this. I've always been against objects with altered interfaces. It's fine when there are only 1-2 of them on the entire map, or if they serve a decorative function, that's okay. But when there are many of them and the entire map is filled with them, it's too much.


Replaced objects have their reasons. In the case of the well, the question arises: Can water in a well only replenish mana? What about restoring energy, which is quite inherent to water? To hint at this to the player, I placed an event along the way with a message indicating this action. Decoration is also important, and there are good reasons for it. I fully justify the seer's hut being in the form of an elven house, where an elven winemaker lives. The seer's hut in the form of a forge, because there... *drumroll*... a blacksmith works! Doesn't it seem to you that a blacksmith should be closer to a forge than to a mushroom-shaped house, for example? I won't even mention the straw hut - it's like a blacksmith who is a masochist and wants to commit suicide. The Pandora's Box with mana in the form of a bottle on the surface of the water also makes perfect sense.

It's just a matter of habit, gentlemen. Nothing more.
The Answer lies somewhere You never thought.

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