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МОД: Клинок Армагеддона / Armageddon's Blade

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#251
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Probably. Possibly. To be honest, I haven't checked how the rotation animation for the artifact is implemented.
You can check this by assigning the artifact's animation to some creature. If it rotates, it means the artifact rotates around the global bone, which all objects have. In this case, no special binding is needed; you can simply make the new artifact's model a child of the global bone (which you'll need to do anyway for correct import into the game).
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.