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Walkthroughs for custom maps.

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#3716
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Nasos
I've started playing, and I haven't seen millions of identical objects yet, and I don't want to look at the editor, but replacing objects after just two in-game days is already annoying. Why? What's the point? Why hide a Pandora's Box or an oasis under a well, disguised as a unit? Hoping that newbies won't notice, or for what purpose? There's no aesthetics, no sense.

The game doesn't allow placing mixed neutral creatures, so I had to use Pandora's Boxes, and to make it not look ridiculous, I placed the sprite of the highest-level stack. In the case of dragons, if you place a unit, the computer will split them, making the battle impossible.

Some Seer Huts are not in their usual form. The Elven Winemaker's house is in the form of an Elven Hut, the forge is like a Seer Hut, where Gelu will give you a minefield during the game, and so on. There is corresponding text there – you can read it.

The battle with the dragons is passed without using the quick battle bug, but with all the pegasi being defeated.
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