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MEGApack update.

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#21
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vasik
tyu)
Tormentor - the poison needs to be removed/replaced with a zombie attack, which is what I did.
Maenad - crashes due to poison.

Can you clarify how this manifests in the game?!

I'm asking because a lot of people tested these creatures... and they would have noticed the crashes, whether they wanted to or not!

Or am I assuming that crashes occur with certain specific enemies... in general, a specific example is needed...

Added 7 minutes later
zahar0z
For example, take skeletons. If you want to create 3rd-level creatures, you'll want to use models from the 7th/6th game. But they will look strange combined with models from the 5th game. Therefore, ideally, the visuals need to be updated for all skeletons. And so it is with every creature. It takes a lot of time. A lot of effort.
Ideally, of course, but on the other hand, this is a fan mod, and it's understandable that creatures from the 6th and 7th games have more polygons due to their later release and orientation towards newer and therefore more powerful GPUs... by the way, is it possible to reduce the number of polygons in the models from the 6th and 7th games with minimal effort without decoupling them from the skeleton and animation?!
С уважением, Psatkha (Псатха)

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