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What I liked: it's not buggy.
What I didn't like:
* Reduced castle development... (author, this is NOT a way to balance the game! It kills the interest). It's better to strengthen the opponents, give them more hit points/stats, than to do this.
* The passivity of the last opponent in the castle (the dungeon center)... he could have easily come out and beaten me up while I was moving around.
* Unnecessary "locked" peasants... is it for atmosphere? Or is it a cut quest? And yes... more scripts and tasks would be good. Because "a couple of happy letters" and one ambush... it's a bit too little/boring... there's no tension. Overall, it's decent for a start... there's room for improvement.
P.S. Think less about the music... and more about the content... I generally play without sound (it's not needed)... I watch TV while I play.