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We played one game with starting units of level 3 and outposts at positions 4, 5, 6, and 7. I think it's better for the Elf. I immediately went for the Winged unit, which captured all the necessary bases. By the end of turn 2, I was already level 20 and had regeneration from the Light spell. I needed a lot of money for creatures, so I destroyed Crypts and Obelisks, which was quick thanks to the Path of War skill. I found a Treasure, but I didn't see any Mermaids or Temples. I picked up the Berserker Shield from the ground and went home. I built the Cursed units, but only the first 4 tiers were available. I upgraded the creature market and then went on the offensive. I positioned myself in front of the portal leading to the starting Gnome player. I brought up the upgraded creatures, and with Boots and Path of War, I easily took him out. The Gnome was defeated, but he didn't manage to bring up his main forces, although I don't think that would have made a big difference. The Winged unit was much stronger.
Thanks for the game.
That's what happened. I saw a level 3 unit and wanted to rush, but the Ingvar player immediately got a Tent. I decided to play, and the outposts were also a plus. Everything was going well, but I couldn't find the Log and Boots, no matter where I looked. Even without the Log, I reached level 20 by the middle of turn 3. I could have gone home, destroyed the Gnome, and started breaking things, but I went for the Crypt and Thicket instead. As a result, I was defeated a day later. Plus, I didn't build the production chain correctly. The Roach didn't make it to the city, and I had enough money to buy another one and reinforce the troops, but I don't know why I didn't do it. The Elf was definitely stronger, but the Gnome had a city, and the Elf didn't have Machines. Overall, if I hadn't made so many mistakes, it could have been more interesting.
Thanks for the game