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RTF is a global modification that replaces all towns in the game.

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Ment, I read it, very cool

here's what I came up with:
creating a new world will simplify the task, we can build lore using the old factions, and then rework them

So, most technology works on magic, magic is divided into elemental, dark, light, and .... maybe high magic or life magic

let's start from the very beginning, magic came into an empty world, from magic emerged the higher spirits - dragons, krakens, and ents, they created mountains, forests, and oceans, they were led by 3 higher spirits, or gods
The Dragon God turned out to be a real jerk - he started burning the ents' forests
The Forest God created a fortress in the middle of the sea and decided to make flying warriors - angels, for this he assembled a magical mechanism that changes the shell of higher beings (while he was assembling it, the dragons managed to burn all the forests in the eastern lands)
The army of angels crushed the Dragon God and razed his mountain palace to the ground, after which the Forest God himself became an angel and began to think about world domination, but the ents took offense, allied with the Sea God and the surviving dragons
The Sea God attacked the angel palace from the west and faced the Angel God in a duel.... a draw - all died, in that place now there is a magical vortex
And now about the most important thing - the machine that turns ents into angels was destroyed, from it burst a wave of unstable magic that turned the higher spirits into flawed mortal beings - elves, dwarves, humans, and others

And now about the factions

Let's start with the good ones

Elves
the elves worship the great creator, the angels guide them on the right path, and the ents help expand the great forests. In the elven country, there are many religious orders, when an elf loses the will to live, he goes to an order to get a purpose for existence, there are organizations: knights of the unicorn (riders), prophets of the forest (maiden-druids), guardians of the forest (warrior maidens), rangers (archers)

besides the elves, there are many small feudal human states, they fight among themselves, but unite when the angels ask them to

the elves will remain with the sworn enemy and grass

Empire of the Sun
the first stone in the foundation of the empire was laid by a powerful mage - he did not want mortal peoples to obey dragons or angels and therefore created a system of magic - 4 schools and 12 specializations, and he also began experiments on infusing elemental magic into mortal beings
The Empire of the Sun was founded by his student who refined the magical enhancement and created the elemental legions - they managed to drive the dragons into the mountains and unite the scattered human kingdoms
At the moment, the original lands of the empire are destroyed by an alien army, and the new empire stands in the south

formerly the main strength of the empire was the elemental legions, now the conquered peoples are in the vanguard (I haven't figured out which ones yet, probably lizardmen), and the legionaries have become special forces

the faction's territory is a desert, specialization is mini-artifacts, we will probably rename this ability to something else, like magical enhancement

Dwarves
Dwarves are traders, they trade with humans and elves, and more recently with goblins
dwarves are naturally poor at directing spells, so they created their own type of magic - runes, through runes dwarves can direct magic into a living being, or into an object, and the best rune mages are capable of breathing life into a golem
Dwarves live everywhere, their homeland is the northern island, ruled by the Mountain King Gardain, in the south live dwarven merchants making deals with humans and elves, underground roads run between their settlements

In the dwarf army, human mercenaries from the northern kingdom fight, this is a historical ally of the dwarf kingdom

territory and skill - snow and rune magic

Goblins
Goblins were created by a mad mage from kobolds, initially goblins lived only underground (stupid beliefs and prejudices kept goblins from coming to the surface), but a great goblin hero gathered all the clans and led the troops to the surface, the first to fall were the dwarf merchants, with firearms and dwarven weapons the goblins captured large lands in the knight kingdoms, which caught the eye of the dragons. The dragons took the goblins under their protection and helped them hold onto the surface

territory and skill - grass and retraining, retraining will be more like transformation - a small goblin can grow to enormous size in its lifetime

4 races, dwarves maintain neutrality, elves fight the empire, knights allied with elves fight goblins, but all these factions became allies when the Empire of the Sun was almost completely destroyed by the Utmar aliens, undead also participated in that war, but necromancers resurrected fallen comrades from other factions, which caused universal distrust

I'll rewrite the rest later, I'm lazy for now---------------------------------------
About demons
A good idea came up - aliens... no, not like the Krigan, these are aliens who crashed in their ship, their technology allows teleporting reinforcements directly onto the battlefield, and they live on lava fields because their home planet is lava
This race is called Utmar, their technology also works on magic, and ships move through the galaxy by teleportation. Utmar are at war with another race and their battle station was damaged due to sabotage and teleported incorrectly. Utmar are looking for resources and sources of magic to repair the ship, they treat other races as savages.

About warlocks
I like my old idea with the magical vortex killing all living things, so the warlocks study the vortex while being under it, underground, and the warlock army should consist of either bio-monsters like in the third game, or magical constructs
A warlock can be a representative of any race, they learned to open gates to other worlds, there they recruit new supporters, like evil eyes and harpies

About all humans
the mage empire is Greco-Roman, without golems, but with elementals
again an empire built on magic, GMO soldiers and elemental spirits form the basis of the army, the main enemy is the aliens, because it is the mages who have the most magical goodies needed to repair the ship
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vikings are about the same, maybe they were always enslaved by the mages, let's say they lived on some Iron Islands where they were forced to forge weapons for the mage army, and after the magical plague they rebelled and at the head of the rebels were cultists of some Cthulhu (krakens will be there)
vikings or nords or... I haven't chosen a name, let them be Runds from the islands of Rundertag, this people fell under the influence of dark forces, the cult of the dead god rules there, the main enemy of this faction is the elves,

About undead
necromancers appeared the same way - plague > attempts to cure the plague > first lich > discovery of necromancy, then a crusade against the lich king and the cursed crusaders become the first vampires
in wild tribes, shamans can summon the souls of fallen warriors to protect the tribe, this magic is elementary necromancy, its feature is that all risen retain intelligence and memories, subjugating souls requires a black magic ritual, this is forbidden in most countries, but groups of bandit necromancers constantly arise. Vampires appeared due to a curse of a black mage, and liches are alchemist mages who prolonged their lives with black magic.

Perhaps there was a group of states that waged constant war among themselves, a certain king.... let him be named Rutrag, for many years cooperated with the sorcerer Nilremort, at some point the sorcerer realized that the king, with his pious knights and code of honor, was only hindering the war, Nilremort killed the king, turned the knights into golems, reduced the peasants to the level of slaves and placed mages to rule over them. Nilremort prolonged his life with black magic and sacrifices, his kingdom stood for a very very long time, but on one terrible day, conspirator mages ruined the life-prolonging ritual and ultimately killed Nilremort. The conspirators were necromancers - they slightly loosened control over the peasantry and introduced a new religion, now necromancers were considered servants of the god of death, and Nilremort's warlocks were vile heretics who deceived the god of death. Death knights are warrior-protectors guarding people, and vampires are beings cursed by the god of the dead and for their atonement they must fight for the necromancers.

About orcs
evil green monsters, MAYBE even relatives of lizards (cool idea), prone to chaos and violence, only a powerful evil demon can unite them into one faction (more on them below)
options
1) goblins have a social structure like ants: soldier goblins and hive queens.
2) goblins are a subspecies of kobolds bred by a black mage as servants, the main difference between goblins and kobolds is in development - goblins have no development ceiling and continue to grow their entire lives, while body functions are disrupted; pain is dulled, the sense of fear is reduced, intelligence increases, and large goblins stop reproducing.
For a long time, goblins appeared on the surface only in small bands, so nobody considered them a threat, at some point they spread throughout the world and the dwarves began to sound the alarm - all races inhabiting the super-depths were destroyed and the dwarves were attacked from the depths, then goblins captured one of the most ancient human countries and built their kingdom there, now they are at war with the elves

About dwarves
dwarves have a very hard time with magic, from using magic they turn to stone, only the coolest dwarves can use magic and not mutate (these are heroes), because of this dwarves began to develop science, discovered gunpowder and the ability to seal magic in runes
Dwarves travel a lot and trade, in almost every country (except goblin) there is a dwarven trading post selling goodies, the human country of Haltstorm is allied with the dwarves and supplies them with mercenaries

that's turning out pretty decent - then the orcs will have to take the place of humans, and the vikings the place of orcs, if orcs grow all their lives and goblins\hobgoblins\orcs\trolls are representatives of one species then everything is fine

now about angels\demons\dragons\ents\krakens - these are higher spirits that survived the war of the gods, they are still fighting and gathering supporters (maybe elves work for angels, and orcs for demons, and dragons just sit on gold and eat beauties, sometimes make deals)

Since everyone uses magic, it's logical to make the Tears of Asha some kind of magical thing, maybe they are fragments of gods, or maybe sources of magical power from the time of the war of the gods, let's name this thing after the continent

the action takes place on a continent in the center of which is a crater with a magical vortex, no one lived there because of this vortex, but everything changed when a crazy dwarven expedition found a super-artifact there (Tears of Asha) and all races rushed to the continent for these things
the continent is the ancient ruins of the fortress of the gods, therefore it is of unnatural shape - square, the northern mountains were the palace of the spirit king, and the plains were gardens
about the gods
there were 3 - the nameless god, the light god and the dark god, first the light and dark deleted the nameless one, and then killed each other in the war of the gods
the cultists of the light god are the elves, they are led by angels, ents help them
the cultists of the nameless god are the vikings, krakens help them
there are very few cultists of the dark god, most often they are warlocks and mages wanting to get superpowers in a cheesy way
demons want to elevate a new god, they cooperate with goblins (maybe they created goblins)
Мои мини-моды

Мод RTF

Мои NCF существа