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RTF is a global modification that replaces all towns in the game.

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#3490
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Cool. I wouldn't say I liked everything or that it's all good. But it's definitely clear that the author spent a lot of time and effort thinking through the setting. In short, this is all subjective and just my opinion, but I have one question. Why tie your lore to Ashan? Yes, of course, coming up with all of this so that it can fit into the existing lore is an interesting task. And the author has done a good job with it. But everything the author comes up with is completely different from Ashan. Yes, technically, it could have happened within the existing lore, but it creates a completely different impression than Ashan. There's a feeling that it's from a different opera. Therefore, the question is, why limit yourself to the framework of an existing work? Why write fan fiction when you can write original content? If the thought arises, "how will the players perceive this?" then you can just ignore it. If you're not going to make a story campaign, then the players basically don't care what exactly you came up with. Only about 20% of the total audience will delve into the details, and they are more likely to appreciate that you have an original world, not fan fiction. And in general, in my opinion, Ashan is a rather cliché fantasy world. And towards the end, it's also spiced up with "relevant" problems of orc discrimination. Let its fans forgive me, but in fact, Ashan is not remarkable in any way. Everything that is there has already been somewhere else. The plots are also cliché. There is always a main bad guy against whom everyone unites. And it seems to me that Ubisoft made a huge mistake by starting the development of games in the franchise by hiring a team that, instead of doing really useful things, came up with all this nonsense, like dragon gods and demons. Such behavior is forgivable for fanfic writers, but not for serious people. That is, I want to say that there are a lot of really useful things that could have been done instead of inventing a "deep mythology" that is difficult to distinguish from any other cliché fantasy. Judging by the leaks from Nival and Limbek, it was this kind of attitude of the production group that greatly hindered the work. Just look at their epic with names. If you've ever delved into the files of Heroes 5 and wondered why the hero's file has one name, the script name is different, and in the game he is called a third name. This is because of Ubisoft. After all, choosing the perfect name for a hero is so important that they changed it every week. Detailed work on the plot and lore would make sense if the plot and lore of the new Heroes were on the level of Game of Thrones. But there is nothing even close to that. Nothing particularly outstanding. Not bad, just ordinary and banal. It'll be okay, I guess. And in general, the plot in Heroes is not the most important thing. Therefore, my opinion is, forget about Ashan and come up with your own world. Maybe you'll even do better. And it will definitely not be worse. Of course, if you want it to be interesting to other people, you need to create some photo/video materials. Just text is not very exciting.
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