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Walkthroughs for custom maps.

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#3683
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Dandy
Dirty is a player who appeals not only in online but also in offline games; at least, he occasionally tackles interesting challenges related to battles or small sections of the map.
However, the problem is that these challenges are very rare. Over the past 5 years, since I registered on this forum, I only remember 2 instances: exploring a quick walkthrough for the Limes map, starting with the cow rush – but that walkthrough wasn't even close to being completed, and now he's trying it again. He hasn't completed any difficult maps or puzzle maps that require understanding the mechanics – at least, I haven't seen any feedback about it here.
I don't have enough free time to invest in completing a map. To complete the same Limes map properly, it would definitely take about a month of real time. I can't afford such a luxury just for fun. And I can't simply click through the map just to complete it, due to my principles.
Dandy
So, the battle would still be passable.
If it's still passable, then a solution will be found. I repeat, I found the first solution that meets the requirements of the task; why should I look for others? I suggest we end the discussion about this battle; it's clearly not worth it.
Dandy
For the masses, I would probably only name Paragon. And that's only because it has a plot + the circumstances were favorable from a marketing perspective. The difficulty of Paragon is not high, but it was a revelation for these very masses. In my opinion, you need to engage the masses with something, and from my point of view, the beautiful and elegant solutions that can be found in half of the battles in this map are definitely the right step towards recognition.
It is wrong to assume that the measure of skill is a large, complex map that only a few can complete. This will definitely not appeal to the masses. In my opinion, there needs to be a balance between difficulty, spectacle, and the amount of effort required. In online games, the Jebus Cross template has become such a balance.
LordL
The events of the last few days in this thread give the impression that the single-player community (that is, the one that plays Heroes in single-player maps, and not in Multiplayer) lacks some kind of competitive spirit.
I've been saying this for at least 10 years. I would never have started playing online if offline tournaments were as active as they were in 2008 and earlier, when 50-100 people could participate in a tournament. I need excitement, a social atmosphere, etc. Unfortunately, for current players, it's much easier to sit down, play online, and forget about it than to complete a difficult map, because you have to think, not just move pieces around, and not everyone needs that.
Dandy
Can Dirty and representatives of the old guard easily outperform the new generation? Leaving aside the question of who the old guard is and what the new generation is, I don't see any obvious prerequisites for this yet.
LordL
Or that there is some "old guard" of true Heroes masters, and everyone else is not true and generally plays somehow wrong.
In reality, there is no old guard. Many players were not competitive even then, and even less so now. There were a few truly strong players who won tournaments. But whether they could do anything now is hard to say, because there is no one to fight.
What do we know about the new generation? Well, there are some players who complete certain maps. It's even harder to assess their level. Well, a player completed a map in X days. So what? It's not clear whether that's good or bad. Without a competitive element, it is impossible to determine a player's strength. And you need a new map each time, because the fact that someone has completed, for example, Metataxер, while looking at the description where each battle has already been completed for a long time, doesn't say anything.
Dandy
Can Dirty show a good result in a hypothetical offline tournament?
If such a hypothetical offline tournament happens, I will be happy to prove something to the skeptics.