Skip to content

Walkthroughs for custom maps.

#3680
Auto-translated
Dirty_Player
I haven't shown anything for many years, but I dream that someday there will be a tournament where the strongest players of the past and present will meet, and there will be an opportunity to show something. But I'm afraid that this is unlikely in the current reality.
Dirty is a player who impresses not only online but also offline; at least, he has rare and interesting attempts at battles or small sections of the map.
But the problem is that these attempts are very rare. In the last 5 years, during which I've been on this forum, I only remember 2 cases: an exploration of a quick Walkthrough of the Lime maps, starting with cows - but that Walkthrough wasn't even close to being completed, and he tried it just now. He hasn't completed any difficult maps or puzzle maps that test understanding of the mechanics - at least, I haven't seen any feedback about it here. Can Dirty show a good result in a hypothetical offline tournament? Given his past achievements and the fact that he shows signs of activity even online, this is possible, and I would prefer to believe it. Can Dirty and representatives of the old guard easily outperform the new generation? Leaving aside who the old guard is and what the new generation is, I haven't seen any clear evidence of this yet.
Dirty_Player

You can set conditions that make the battle completely impossible (for example, give mana for only 1 wall).
But the battle would still be passable.
Dirty_Player

, but why? I am generally in favor of giving more opportunities for solutions; even extra units would provide many options. Everyone would benefit from this, both beginners and experienced players. But the question is, who is this map for? For the masses or a challenge map where you need to find a single solution?
This is a typical puzzle map that tests understanding of the game and its mechanics, usually implying a single solution, which can usually be reached logically, and if trial and error or catching morale/abilities is used, then only in a small scale, besides this battle. In general, what does it mean for the masses? For the masses, I would probably only name Paragon. And even then, only because it has a plot + the circumstances were favorable from a marketing point of view. The difficulty of Paragon is not high, but it was already a revelation for these very masses. In my opinion, you need to hook the masses with something, and from my point of view, beautiful and elegant solutions, which are found in half of the battles on this map, are definitely the right step in terms of recognition.