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Morality isn't the issue here; the important thing is that they stay in place. In online play, this is needed to immediately place two walls (for example, in a choke point) or sometimes used in a "wall, damage spell, wall" combination. When damage is insufficient, they need to start immediately behind two walls. From the starting positions, almost all units take significant damage. Then, when they move back through the two walls, the units will die.
Yes, but I've never seen such applications in online play. In online play, when more than two wall segments are needed, they don't use a single stack; instead, they send units in groups of one, as your initial battle scenario shows. Staying behind one wall to cast a damage spell on the second turn and reduce the task to two walls – yes. Staying behind a wall to cast something unpleasant, like a curse or oil – yes. But I haven't seen a case where a wall is placed close by, and then two other walls are placed in a completely different location. Yes, I don't watch everything, but the most interesting battles are shown in highlights. Well, if you can provide a real example from online games, then it's a different story. But the reference to online play isn't clear to me.
I assume that Obi and Marlo are on the same wavelength as Dirty, and Obi's solution involves an instinctive first move, which is more of a priority for some. But the strategy of looking for the "brightest spot" isn't always a good approach.