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Walkthroughs for custom maps.

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Dandy
If that's how you perceive the quick battle bug, then you either don't understand something or you're exaggerating for some reason. The bug has quite strong limitations in its application, it's practically useless against ranged units or magic. In my tests in the Lime maps, the bug was useful in about 5 battles (out of about a hundred on the map). But again, it's not free: it sacrifices its own units, not just any units, and the number of which can be limited by the map author, it is useful only for ranged units and harpies, and as a rule, a cart of ammunition is needed, the possible presence of which is also determined by the author.
No, the problem here is not in the limitations. The problem is that it allows you to achieve something that cannot be achieved manually under normal conditions. On some maps, this will give such a boost that cannot be surpassed by ordinary methods.
Dandy
For comparison, I remember another bug - the berserker on two-hex units. The bug also has limitations in its application, it also practically gives a free win in some conditions and also ignores the number of units in the enemy stack. It was also fixed in HD or HD+. I remember that on one of the puzzle maps, it was necessary to use it, and in the chat, Dirty_Player wrote that he used it against Hellight in the final. And I personally don't understand why using the quick battle bug is so bad, while using a similar bug/method of similar power is somehow okay, even though in that case, another person suffered.
Yes, indeed, there was a bug with the use of the berserker in a tournament (which I eventually won). But this was a precedent, as a result of which the match was not counted, the bug was banned by the rules, and then fixed in HD+. The same thing happened with the Admiral's hat in Redwait's tournament game, which eventually led to a ban.
Dandy
PS Regarding other experiments, including the Admiral's hat, there is also something to say, but there is a lot to write about. If you insist, we can discuss this topic as well.
As for the Admiral's hat, the map author can simply prohibit its appearance, and the problem will be solved. If desired, you can also ban berserkers or earthquakes. Refusing to use tents is a dubious idea, because on some maps, it is part of the plot. And to limit the quick battle bug, you would have to ban many things that can be used for normal purposes. It is impossible to protect the game from everything. And it's not necessary. There will always be cheaters.
wenwell
We, the methodists, have long covered everything. And someone is still being shamed for using the Admiral's hat, haha.
Yes, I've heard about cheat speedruns, even in Heroes. That's really funny :D
I also find real-time speedruns in Heroes very amusing. There are even videos where a complete newbie clicks in Heroes like in Starcraft, trying to show some kind of micro, although he can't even conduct battles properly, but he still wrote two letters WR :D

P.S.: I understand that I have a different view on this issue than most of those present here, but that's just the way it is, so please don't take it personally.

Added 1 minute ago
Jesus_Milan
The topic has come to life))) Here is a specific plus from bugs))))
It just so happens that interest in forum topics is only raised by arguments. And the interest here is directly proportional to the intensity of the argument)

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