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Walkthroughs for custom maps.

#3613
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Dirty_Player

In this thread, I'm reading about a quick battle bug, which is essentially the same as "nwcredpill." But I guess we'll get there eventually.
If you perceive the quick battle bug this way, then either you don't understand something, or you're exaggerating for some reason. The bug has quite strong limitations in its application and is practically useless against ranged units or magic. In my tests in the Lime maps, the bug was useful in about 5 battles (out of around a hundred on the map). But again, it's not free: it sacrifices its own units, and not just any units, the number of which can be limited by the map author. It's only useful for ranged units and harpies, and usually requires a supply cart, the possible presence of which is also determined by the author.
I'm very pleased with the idea that bugs should only be used in maps created specifically for them. This is a valid idea in theory, but in practice, with the exception of Bug Race, none of the maps that involve using a bug to complete them have any indication in the title or description that bugs should be used, and I remember at least 3 such maps (although some of them are Chinese). This is precisely what is related to the problem of self-identification on the LC map that I described above.
The quick battle bug was only mentioned in the context of the Lime maps and was not used in the actual playthroughs, even Marlo regretted it and replayed the map because in the initial playthrough, he used it, but only for minor purposes; it doesn't help with major tasks. But personally, I was interested in experimenting and determining the strength of the method and what maximum benefit could be gained from its use. Experiments and research, even on a taboo topic for some, I consider an interesting and informative activity; at least, no one suffers from our experiments.

For comparison, I remember another bug - the berserk bug on two-hex units. This bug also has limitations in its application, also practically gives a free win in certain conditions, and also ignores the number of units in the enemy stack. It was also fixed in HD or HD+. I remember that on one of the puzzle maps, it was necessary to use it, and in the chat, Dirty_Player wrote that he used it against Hellight in the final. And I personally don't understand why using the quick battle bug is so objectionable, while using a similar bug/method of comparable strength is somehow okay, even though in that case, another person suffered.

PS Regarding other experiments, including the Admiral's hat, there is also something to say, but there is a lot to write about. If you insist, we can discuss this topic as well.
PPS It wasn't me who wrote that "HotA is no longer the third Heroes." I am a supporter of the Heroes series in all its forms, starting with WOG, the Tournament Edition, the usual SoD, and ending with HotA; I even participated in the very first online tournament of HotA.

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