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Walkthroughs for custom maps.

#3605
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Dandy
Right during the New Year holidays, I was remembering how to move the horses — both in online play and by checking out new releases: maps from LC and Obi. Both had issues right away — it's important to understand what you're dealing with here.
The map from LC looks very interesting, but once you reach the 2nd (or 3rd?) battle with dragons, where wenwell's strategy mentioned several times above in the thread or the quick-combat bug allows you to break the dragons with 2 pegasi — questions of self-determination arise. Should you use the bug here? Is it intended by the map, since there's still enough material for at least one more use? After all, the author insists on using SOD_SP, which by default has the checkmark for restoring the quick-combat bug (fixed in hd or hd+) enabled. In general, it's always a difficult question which bugs can be used on which maps.
Now, the map from Obi doesn't pose such philosophical questions. To be honest, I didn't understand the map at first — some battles were simple, and then you find yourself at a dead end, wtf? I read the comments for one of the battles in Rince's VK group and it turns out the battle isn't that straightforward and simple. You start thinking further and it turns out there are alternative solutions, that the puzzle has a second level of solution. And then it's seasoned with restrictions on mana and move points, and it turns out that even the second level of solution isn't enough and there's actually a third In short, I'm thrilled. Some (and quite a few) of the battles are absolutely genius. And at the same time, they don't require knowledge of any bugs, but they do require a good knowledge of mechanics and courage in experimentation. Also, very long solutions are not intended — any battle, if you understand the solution, is executed in a maximum of a couple of minutes. However, I must caveat that I haven't completed much — only 2 days in 3 directions + tests of 2-3 battles on the 3rd day. And here is a small fly in the ointment — it's related to that damn battle with the firewall abuse and the champions. The only battle with such a huge number of placement options for your stack(s?) and the firewall before the champions' first turn. I spent about a day in the denial stage of this battle — I basically didn't want to approach it. Then I checked all the starting hex options for one stack (yuck for such approaches, but it's better than nothing) and the most logical placement of the wall — I only came to understand how the battle is passed if you isolate and sacrifice a 1-unit stack, which of course is not the solution, as the further quest requires completion without losses. And yes, I still haven't passed this battle and have no particular enthusiasm for it. IMHO, there should be a hint for it; "13 or less" is most likely a restriction on the number of firewall uses so that there's enough mana for the other battles, but that's not great. It's not a reference to hex I3 — it's not particularly noteworthy, there are more interesting hexes. The placement option of 1+3 (that's how the "hint" can be interpreted) also doesn't reduce the number of possible options that need to be plowed through — and that's a crappy puzzle solution.
As for small flaws, which aren't critical at all, but could be fixed if desired — it can also be noted that in some parts of the map the text is English, in another part it's Russian (since I have localized Heroes) — it's a bit distracting. The move points are slightly miscalculated, and a hero with 111 after picking up a stone doesn't stay in the Castle (like his companion), but has move points left for an extra step. And the battle of the unicorn against a group of wyverns + ifrit is too simple.
But otherwise, the map is gorgeous — all sorts of techniques are used, and many battles are far from obvious and require the application of not just one, but a couple or more tricks or tactical maneuvers. There are false hints that lead you astray. There's a bit of trolling when you're given something that isn't needed for the next battle :) But, excluding the battle against the champions, I got enormous pleasure solving each puzzle and wondering what Obi had prepared for this battle. I hope the other 2/3 of the map are in the same style)

Thank you for such a detailed review!

Regarding the battle with the champions, I can say that it really stands out against the other battles, which sometimes require a simple but elegant solution; here, essentially, you just need banal grinding and iterating through all possible placement options. The hint "13 or less" is precisely about the fact that you need to spend a maximum of 13 walls on this battle so that there's enough mana for the others; I didn't put any other meaning into it.) As an additional hint, I can say that the main thing in this battle is to find a configuration where 4 out of 7 champion stacks die within the first 5 walls; after that, everything is significantly simpler.

Overall, I expected that this particular battle would cause the most indignation among those doing the Walkthrough; I can say that further battles with the wall of fire are simpler than this one and don't require so much grinding to find the right placement.

The fact that you didn't have to use everything provided is perhaps not trolling from me, but a simple miscalculation.

It would be very interesting to see your Walkthrough on a stream, both to understand if everything aligns with my plan of how this map should be passed, and just to see your impressions.)