About 12-13 years ago, I was in the top three and even won offline tournaments, although on a different site – Hero League. But back then, there were no signs of a unified Heroes community site. And I don't share this concept of "the grass being greener in the past." Rather, the opposite is true; the set of tricks and techniques, both related to bugs and not, has grown significantly. At the very least, this is reflected in the physics engine, which has grown significantly in content and in the number of people who use it over the past 10 years. And the level of maps has grown... but if you don't play them, how will you see it? What appeared 10-15 years ago from hardcore maps, the first thing that comes to mind is Xiedu – and even then, few people completed it, but now there's The Last Crusade, Metataxer's Revenge, a bunch of Chinese maps, puzzle maps from RoseKavalier, Obi, wenwell – all of them appeared after 2010.
And you can also see a sharp increase in quality and skill in online games. The champions have changed – before, you could admire Maretti and ATG, but now they are far from dominating everyone. Except perhaps Stinger and Bishop, who have consistently been strong, probably since the time of the dinosaurs, but their level has also increased.
In short, it's not worth dwelling on the past and drawing conclusions based on isolated examples.
As for the old guard, it's a mixed bag. I'm sure that neither DmitryAS nor Anton would be out of place among the new players in offline games. The problem is that offline games themselves have largely died out.
I only managed to catch it alive briefly, just before its demise, and even then, mostly as an observer, but maps like Xiedu were not played in tournaments, at least as far as I remember.
I don't know about ATG, I don't know what happened to him, but Maretti occasionally appears on Twitch. I understand that he plays much less now. Maybe he's had enough, or maybe he's started living a real life, I don't know. I do know that playing regularly, in binges, is not the same as playing a few games for fun. There's a big difference in both approach and result.
And there's another very important nuance here: Hota is NOT Heroes.
This game is undoubtedly popular. A fan-made add-on, expansion, mod – call it what you want. It's a game similar to Heroes, but it's NOT Heroes 3.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того