Released his new map:
https://www.maps4heroes.com/forum/opinions.php?map_id=1982&game=3
50+ battles, you'll have to play it exclusively with level 6424 heroes and periodically restore their level after it resets, the map describes in detail how to do it. Important - the map is only playable with the SoD_SP plugin.
I will be grateful for feedback, the welcome message on the map contains contact information, you can write either there or here in this thread.
LC's map looks very interesting, but when you reach the 2nd (or 3rd?) battle with dragons, where the strat mentioned many times above, wenwell's or the quick-combat bug allows you to defeat the dragons with 2 pegasuses, questions arise about self-determination. Is it necessary to use this bug? Is it implied by the map, because there is still at least one use left? After all, the author insists on using SOD_SP, which by default has the option enabled to restore the quick bug, which was fixed in HD (or HD+). In general, this is always a difficult question, which bugs can be used on which maps.
But Obi's map doesn't raise such philosophical questions. Honestly, I didn't understand the map at first - some battles were easy, and then you find yourself in a dead end, WTF? I read the comments on one of the battles in the Rins group on VK, and it turns out that the battle is not so straightforward and easy. You start thinking further, and it turns out that there are alternative solutions, that the puzzle has a second level of solution. And then it is also spiced up with restrictions on mana and movement points, and it turns out that even the second level of solution is not enough, and in fact there is a third
. In short, I'm delighted. Some (and there are many) battles are just brilliant. And at the same time, they do not require knowledge of any bugs, but require a good knowledge of the mechanics and courage in experiments. Also, very long solutions are not implied - any battle, if you understand the solution, takes a maximum of a couple of minutes. However, I must say that I haven't played through much - only 2 days in 3 directions + testing 2-3 battles on the 3rd day. And here is a small fly in the ointment - this is connected with that damn battle on the abuse of firewall and champions. The only battle in which there are so many options for arranging your stack(s) and the firewall before the first turn of the champions. I spent about a day in the stage of denial of this battle - I didn't even want to approach it. Then I checked the options for all the hexes of the initial arrangement for one stack (well, for such approaches, but when there is nothing else) and the most logical arrangement of the wall - I only came to the understanding of how the battle is passed if you separate and substitute 1, which, of course, is not a solution, since the next quest requires passing without losses. And yes, I haven't passed this battle yet, and I don't have much enthusiasm for it. IMHO, there should be a hint for it, "13 or less" - this is most likely a restriction on the number of uses of firewalls so that there is enough mana for the rest of the battles, but this is not very good. This is not a reference to the I3 hex - it is not particularly remarkable, there are more interesting hexes. The arrangement option on 1+3 (this is how you can interpret the "hint") also does not reduce the number of possible options that need to be sorted through - and this is a bad solution to the puzzle.Of the small flaws that are not critical at all, but if desired, they could be fixed - you can also note that in some parts of the map there is English text, in another part Russian (since I have a Russified Heroes) - it is a little confusing. Slightly miscalculated with movement points, and the hero on 111 after picking up the stone does not remain in the castle (like his counterpart), but movement points remain for an extra step. And the unicorn battle against a group of wyverns + ifrit is too easy.
But overall, the map is great - all sorts of tricks are used, and many battles are far from obvious and require the use of not one, but two or more tricks or tactical techniques. There are false hints that mislead. There is a little trolling, when you are given something that is not needed for the next battle). But, excluding the battle against the champions, I got a lot of pleasure solving the next puzzle and thinking about what Obi has prepared for this battle. I hope that the remaining 2/3 of the map is in the same style