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Cursed City

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#4
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OrnsteinDragonslayer
I couldn't finish it because the game crashed after capturing the blue garrison. Overall, the map is small and not very challenging. I don't know if it's a bug or not, but: you can't recruit the Inquisitor at the beginning – the region is blocked; I took the quest in the hut for three swordsmen. I killed them – nothing happened – and I can't get to the other three either.
The text in the map is strange, as is the map itself. It's as if you gradually get into this atmosphere and experience some kind of quasi-emotions, as if Rutger really has something going on behind his back, but it's all a bit chaotic. Sometimes the narration is from one person, sometimes from another – it's hard to follow who is talking to whom. This is about the first messages; it seems to end later, but again, I didn't finish the game because of the New Year's crash. And also, a group of 50 crossbowmen joined me for 15k, and I started clearing out the area.
It's not clear why there are a thousand ghosts standing around. I don't really like the placement of the mobs – did the author even try? I'm walking along the road, and there's a guy standing with his back to me, looking at his gold. The others are to the side – not looking at me, not looking at the gold. It feels like a rush job, just... like the map itself, probably. It seems like a decent, playable map with some kind of plot, and... that's it. Well, I mean, I didn't see anything special there. I'm just not a fan of maps that are made in 2 days. What's the point... but that's just my view of this art form. Maybe in 2021 you'll try to make a big, interesting map, huh? The whole forum will help you with questions, I'm sure. The main thing is an idea, a story, and a unique twist. Something unusual that will make your map memorable – an unusual style of dialogue, maybe bosses, unique spells, or all of that, plus 15 mods! In general, good luck with your future work.
Happy New Year, everyone!
1. I don't know about the crash; I played it twice, once with phoenixes (to test it) and once with my own army – the mission ends after defeating Elaine. 2. This is not a bug; the Inquisitor is just a character for dialogue. 3. There are 6 swordsmen, and you need to kill three of them; if you make the wrong choice, the group of the other three will be blocked. 4. Some creatures are placed randomly (for example, a random level 3 creature), and it's not visible where they will be looking, but for your sake, I reloaded the game several times and rotated them; now they are looking right at you. 5. You don't have to kill the 1000 ghosts.
Dishonestly yours, Liza