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I couldn't finish it because the game crashed after capturing the blue garrison. Overall, the map is small and not very challenging. I don't know if it's a bug or not, but: you can't recruit an Inquisitor at the beginning – the region is blocked; I took the quest in the hut for three swordsmen. I killed them, but nothing happened, and I can't get to the other three either.
The text in the map is strange, just like the map itself. It's as if you gradually get into this atmosphere and experience some kind of quasi-emotions, as if Rutger really has something going on behind his back, but it's all a bit chaotic. Sometimes the narration is from one perspective, sometimes from another – it's hard to follow who is talking to whom. This is about the first messages; it seems to end later, but again, I didn't finish the map because of the New Year's crash. And also, fifty crossbowmen joined me for 15,000 gold, and I started clearing out the area.
It's not clear why there are a thousand ghosts standing around. I don't really like the placement of the monsters – did the author even try? I'm walking along the road, and there's a monster standing with its back to me, looking at its gold. The others are facing sideways – neither at me nor at the gold. It feels like a rush job, just like the map itself, probably. It seems like a playable, decent map with some kind of plot, and... that's it. In other words, I didn't see anything special there. I'm just not a fan of maps that are made in two days. What's the point, but that's my view of this art form. Maybe in 2021, you'll try to make a big, interesting map, huh? The whole forum will help you with questions, I'm sure. The main thing is an idea, a story, and a unique twist. Something unusual that will make your map memorable – an unusual style of dialogue, maybe bosses, unique spells, or all of that, plus 15 mods! In general, good luck with your future work.
Happy New Year, everyone!