I conducted all battles with Dess, barely spent any mana, only using ranged attacks when capturing flags, and Bless plus Slow in battles against elves. It's clear that giving up three sprites for defense isn't necessary; there's enough defense in principle. But even if there are 3 sprites – that's two stacks + a wyvern + ranged units and single units of fairies, which already results in 0 morale, meaning there's nowhere to gain morale from. I won the battle, but lost 36 lizards, which won't allow me to take Gargant. The morale option: If I only give up 5 snakes to have single units, then there will be morale, but the question is whether there will be enough defense.
And what are you playing? I'm currently playing The Legend of Fairy Sword IV, which is also interesting.
I just looked it up, and I need to replay it, at least the battle with Alamalor should be approached differently. I only now noticed that she has Eagle Eye, so that's where the resurrection comes from. I thought, where do I get resurrection from?
I didn't know what awaited me on the map in the future, so I consciously leveled up Ciel's attack because she has wisdom, and Dess won't be able to conduct any more complex battles without wisdom. So, I leveled up Ciel's attack, but it seems that this was a mistake, and I should have leveled up Dess's attack, and given Ciel defense. Yes, she also needs to be leveled up a bit; the battle with Alamalor is very easy: surround the ballista with single units, kite the troglodytes, and relearn resurrection.
After unlocking ALL defenses, and besides 1+2 sprites for the titans, I still seem to have 3 left with the second hero. So, I think I can safely take them into battle. I just wanted to keep them for boosting and possibly burning enemy dragons in the future (just in case). I put the fairies in the screenshot just to show how you can position your forces on the battlefield. So, I think you're right; you need to have an army of one type, and the lizards should win in morale.
If you're talking about the map from The Legend of Fairy Sword IV, which Glen is currently playing on YouTube, I almost finished this map when, apparently, no one here knew about it yet. Undoubtedly, I haven't seen anything like it among the maps. Let me give you a spoiler – you can level up on mercury, some of which are guarded by fairies. In crazy battles, using their blindness/resistance, ranged attacks, you can level up nicely and earn thousands of mercury. I wonder if Glen will figure it out. Honestly, IMHO, he chose not the best map for streaming. It has eye-straining, unrealistically complex logistics, a million teleports, an exorbitant number of quest markers, hidden passages, and altered pictures/objects. IMHO, all of this is very bad for streaming, especially when the streamer wasn't prepared.
I'm currently playing, as I think intuitively (I've only been playing for 2.5 weeks), one of the best maps I've played this year. I somehow dug it up on a Chinese forum, but only now found it. It's a dynamic map that definitely won't let you get bored – 荒原上的英雄完善测试版(高难), something like Heroes on the Wasteland, a VT version. I'm attaching it for those who are interested in my recommendation; just remember to rename the file from Chinese to English after unpacking.
In general, this year I came across some good maps; I wanted to make reviews of at least 2 of them, but I didn't have time to write them. Maybe I'll do it later if I feel inspired.