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Regarding clues, role descriptions, and especially the latest game, I remembered an article I read and experienced firsthand, both in Mafia-style games and in comics. The article had a point: what the author considers to be the most transparent and understandable, the reader will not notice or understand. Because the reader doesn't know what's in the author's head, what their logic is, what aspects they focus on, what is important in the narrative and what is not; plus, the author may keep in mind some very obvious points and sincerely wonder how readers couldn't have figured it out, because for them, it's not obvious at all (my case, kek). The person who wrote the article suggests writing in a simpler way; when he filled his work with hints and deep meaning, readers found at best half of what was laid out on the surface, and didn't even reach the deeper layers, so he lowered the level of encryption.