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Screenshots [from the open beta test of Heroes 5].

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Well, the admin www.HeroesWorld.ru has started testing:)...

When I launched the game, it seemed like WarCraft to me. The menu style and implementation are exactly the same. And when you think of WarCraft, you associate it with an Infernal fighting a foot soldier:)...
I immediately set the settings to maximum. After 5 minutes, I regretted that I downloaded it without music, because there is one melody in it, and I really liked it. The other battle and creature sounds are all there.
After a while, I felt a lack of RAM. I'll go buy 1024 tomorrow.

Here's a cool battle:

I fought the last battle with neutral creatures: 4 groups of zombies against my group of skeletons + another 19 of my zombies.
Zombies against zombies - http://www.HeroesWorld.ru/files/art.php?section=314&id=315
This is what it looks like with the grid - http://www.HeroesWorld.ru/files/art.php?section=314&id=316
Corpses of corpses - http://www.HeroesWorld.ru/files/art.php?section=314&id=317
Final victory - http://www.HeroesWorld.ru/files/art.php?section=314&id=318

And here's what the battle started with - http://www.HeroesWorld.ru/files/art.php?section=314&id=319

Well, my first experience shows that an 8x10 field is still playable. In a battle against Goblins and in a battle against Archers, the field still proves its worth. Some kind of balance can be felt. But I'm drawing these conclusions only from the first battles of the first-level creatures. There were many more battles after that, I took screenshots, I just need to compress them and upload them, but I don't have time.

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