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NCF – Extended list of Neutral creatures.

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#2351
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vasik
A peasant is actually not the worst unit in the 3rd game.
If you play with the Lords of Life skill, all unupgraded troops (except skeletons) under the command of your hero are automatically upgraded to the next level the next day. And peasants turn into upgraded troops of any of your heroes, except for Necromancers. It's even easier for Necromancers – the Transmuter works even without Lords of Life.

And their growth rate is 25. 25 halberdiers with 14 base HP + 50% from rank 10 is not bad as an addition to their growth rate of 28 from the Castle.

They are weak, of course, but incredibly useful.)))

If you take the 4th game, peasants are the worst unit. BUT – they bring in 1 coin per day. Playing as a Necromancer and simply accumulating an army through the Transmuter, I would discard my Imps, and I wouldn't touch the peasants of the Lords of Life and Lords of Nature!
In Equilibrium, they bring in 2 coins per day, which is twice as useful – I don't play it because of the changed balance, which is not for the better, but still.
I haven't played with Lords of Magic, only with Heroes of Might and Magic.
If we talk about strength, the main thing for a neutral creature is that it can spoil your mood – take away a few low-level creatures and die against your units; there can be tricks like a single enhanced shot or maneuvering.

In fact, the strength of creatures is a matter of taste; I just don't like that a Bone Dragon or NCF_Nagibator_Tsar_Smerti_Bog_Voiny can randomly appear at level 7; I think that you need to dilute them with mediocre creatures
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