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NCF – Extended list of Neutral creatures.

#2350
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A peasant is actually not the worst unit in Heroes of Might and Magic III. If you choose the Warlock, there's the "Life Giver" skill. If you play with it, all unupgraded tier 1 troops (except skeletons) under the command of your hero automatically upgrade to the next level the following day. And peasants turn into upgraded troops of any of your heroes, except for the Necromancer. For the Necromancer, it's even easier – the "Transmute" spell works even without the "Life Giver" skill.

And their growth rate is 25. 25 halberdiers with 14 hit points + 50% from rank 10 is not bad as an addition to their growth rate of 28 from the castle.

They are weak, of course, but incredibly useful.)))

If you take Heroes of Might and Magic IV, peasants are the worst unit. BUT – they bring in 1 coin per day. Playing as the Necromancer and simply accumulating an army through the "Transmute" spell, I would get rid of my imps, and all the Life and Nature troops – I wouldn't touch the peasants! In "Equilibrium," they bring in 2 coins per day, which is twice as useful – I don't play it because of the changed balance, which is not for the better, but still.