And their growth rate is 25. 25 halberdiers with 14 hit points + 50% from rank 10 is not bad as an addition to their growth rate of 28 from the castle.
They are weak, of course, but incredibly useful.)))
If you take Heroes of Might and Magic IV, peasants are the worst unit. BUT – they bring in 1 coin per day. Playing as the Necromancer and simply accumulating an army through the "Transmute" spell, I would get rid of my imps, and all the Life and Nature troops – I wouldn't touch the peasants! In "Equilibrium," they bring in 2 coins per day, which is twice as useful – I don't play it because of the changed balance, which is not for the better, but still.