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a neutral unit should, on average, be stronger than a standard fighter, but this one is not only moderately strong physically, but also noticeably weaker, and there will be twice as many of them. When they appear, their sign (+/-) deals little damage, just like a shot, and it seems that shooting deals more damage – I don't know exactly how the penalty for melee attacks works here. If it didn't shoot at all, but could give the fire sign infinitely, that would be a completely different creature, with the meaning of a ranged attacker, and even with these stats, it would be more desirable than the gremlin. Here, even a down-leveled gremlin will be better only because there are twice as many of them.
If you look at a battle for a mine, for example, where they are on their own without a company of fire sorcerers, their fire sign is completely useless as a debuff.
If it shoots, it could at least give an impact fire sign – in the current situation, this would be an additional benefit if there is a fire mage nearby.