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MMH5.5 - Heroes of Might and Magic 5.5

#1038
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Nross
dredknight, I checked both maps. The incorrect building functionality remains the same.
I also noticed something else: when hiring refugees (high-level monsters), this building always offers Knight refugees.

Hello Nross,

I checked H55-8P-World-at-War-1.9.h5m very thoroughly, and here are my observations.
1. Even though the editor shows that the map has scripts, it actually has none in the map file. To fix this:
-- Open the map with the editor and delete the scripts.
-- Save the map.
-- Add a new map script with a different name.
-- Save the map.
2. The building issues that you mentioned are not present in my game.
-- Tavern - offers a hero for hiring.
-- High-level dwelling camp - offers a random monster every week.
-- Den of thieves - shows player info.
-- Sacrificial Altar - offers the hero to sacrifice units/artifacts based on faction alignment.

I assume that issue 2 may have occurred due to the lack of map scripts (issue 1) in combination with some other faulty map you may have that interferes with the mod. What I can suggest is to make a clean installation of the game and the mod and add just 1 map to the MAPS folder.

Regarding your third remark that the AI army is increasing after battle. When starting the game, select "Casual mode" as a starting bonus. This will disable AI cheating.
A big note here is that if you save and load the game, "Casual mode" will be disabled. This is an issue we have not resolved so far.