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Yes, but the issue isn't about magic here. With that kind of ability logic, you could apply it to any unit. I suggest making it a highly offensive unit with decent casting capabilities. Defense: 25-35, below average. Attack: 55-60, good for rushing. Speed: 8, initiative: 13. Immune to mind control and water, double attack. Increase HP to 210. This would result in a powerful offensive unit with weak defense. A fearsome god, Neptune, vulnerable to fire, but explodes in a wave upon death.