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Walkthroughs for custom maps.

#3542
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Nasos
Hmm, but why? ) The desire to simply show how the Walkthrough turned out is not the same as the desire to gather and attract an audience.
Basically, Ed's stream triggered a bit of nostalgia, and I decided to create a new Walkthrough plus video. It's unlikely to be a regular thing.
In any case, thank you from the regulars of this forum. As usual, everything looks very "simple" and logical in the video, but if you watch Ed's video and see how he struggles, you can understand what this map is like.

What I noticed for myself is that I managed to save the Armageddon Blade and rescue the friend - the logistics expert. This is where the fast pace comes from (especially Armageddon on the Azure Dragons to save Lil).
Question - why at the beginning, when we keep the blade for ourselves, does the enemy with the sorcerers not trigger the quest (to release a hero with damage and a lot of troops)? Is it because we came very early and left quickly, and our rescued hero just hid on the boat? Why doesn't the enemy trigger the quest and release a hero?

The topic of turbo-acceleration has, of course, been discussed many times - whether to play with it or not. But! Acceleration can be good, for example, in Ed's streams, when he struggles with one battle 100 times. In your videos, especially since this is a speedrun, it is VERY DESIRABLE to see what and how you do, because with turbo animation, all of this simply disappears. So, in this mode, I think viewers will find it interesting. Those who think it's too slow can just fast-forward or watch at 1.5x speed. Although, of course, it's painful for me to watch how to manually distribute the units before the battle , but according to the canon of video guides for Walkthroughs, this is, in my opinion, a tradition. I think I got used to such guides back in the days of Chinese YouTube.

I understand that making a video is a lot of work. But if you could at least add a couple of sentences or paragraphs here about the idea behind the speedrun, it would be very interesting to read. You don't need to describe every step, it takes time, I understand. But it would be very interesting to read about the overall plan. As I understand it, the idea is to save the starting hero (attack the enemy hero and retreat). But why is he needed if there is no wisdom (to spend the night near the tavern and buy back hit-and-run units)?
The second fast progress is to save the friend-logistics expert and give him wisdom and everything he needs to run around the map. This is a very strong move, and it is unlikely that the author thought of it (?).
The third point is saving the Armageddon Blade, which is also unexpected, although, probably, someone definitely tried to keep it
Well, and quickly capturing all the castles, lairs, and getting bonuses within a week is, of course, "ordinary" for a speedrun, although it looks very cool!

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