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Mafia 110. Heckelia

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I finally read through the game lore.

I don't have any questions about the mechanics yet, as I need to reread it, but I'll share my general impressions now.

I really like it. It's like a mafia game in the best traditions of Revan - Eastern aesthetics, beautiful men and women, lore, many strong roles.

I think it will be very cool!

Added 18 minutes ago
Let's start discussing the mechanics with Revan:
Author
- Despot. Cannot be executed or lose his voice; his vote counts as two.
What about displaying double votes in the voting results? I didn't see this in the rules.
Author
- Autocracy. Ends the voting at his discretion. Once per game.
The day ends immediately, I assume? Can it lead to a No Night Win?
Author
- Stalker. If the target is female, he doesn't kill her but blocks her for two nights.
Is this displayed the same way as other blocks? Or separately?
Author
- If he is attacked, he redirects the attack to another player (chosen in advance). He does not redirect players to themselves; members of the mafia cannot kill each other - in this case, the kill does not occur and is not displayed in the newspaper. Cannot be used more than three times.
Does he choose at the beginning of the game? Can he change it later?
Will the newspaper show that the kill was initially intended for Shendet but was redirected to another player?
Author
- Sleight of Hand. Prevents the chosen player from using one of his night actions the following night. Can use it instead of him without knowing the effect.
I assume he steals a random night action? Does he steal ultimates? Does he know if the steal was successful?
Author
- Protective Talisman. Protects the chosen player from Necoran's night action (works once, can be applied to himself).
The fact that it works once is clear. But does it last for one night or until the end of the game? Is the talisman being broken displayed in any way, or does the paladin know about it?
Author
- Legends of Vistaria (summoned hero of the past) - Kagura. Can use any available night action in the game except for killing, ultimate, and Necoran's night actions, but not repeating them for two nights in a row (has higher priority and can use them on himself).
The display and description in the newspaper are the same as for the original night action?
Author
- Diplomacy. If he is the only one left on his team, he can name a player and, through the GM, offer him to become a member of the mafia; the answer will depend on the accepting side, but Chinax automatically refuses, while Alm automatically accepts this offer.
That seems a bit strange... If he's the only one left on his team, the mafia has probably already messed up badly. What's the point of the town agreeing to this? Maybe rework the ability?
Author
- Forgery of Orders. Redirects the chosen player to another target the following night.
I see that this night action is displayed in the newspaper. Does the person it's used on know what target they've been redirected to? Do they have the right to stay home if they see in the newspaper that they will be redirected?
Author
- Cleave. Kills the chosen player; if it hits another player's protection, it kills the protector, but not the original target; if it hits healing, it kills the healer, but not the original target.
Am I right in understanding that if Shizuo protects himself, the veteran will kill him?
Author
- Necromancy. Returns one of the previously killed roles to "life" and can control its actions. After Chinax's death, he also regains the ability to vote. Necromancy does not work on executed and exiled characters. Puppets can be eliminated with: exorcism, execution, re-kill. If the action is successful, it leaves a clue. Once per game, he can use necromancy on a living player, ignoring any protective mechanisms except for block and isolation.
Question about how necromancy works on a living player. Am I right in understanding that he immediately becomes a puppet, loses the ability to write in the thread (if Chinax is alive), and that Necoran knows his role? Can they communicate at this time? What if he ends up in the mafia?
Author
Blocks are displayed identically and always.
What about isolation? Or, more precisely, the display of night actions directed at an isolated player? Will they be revealed in any way?
Author
Unsuccessful kills are only described in the case of successful healing or external protection.
Will mafia and town protection be described in the same way? And healing?