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Well, this suggests that the blocks, in their current form, are still needed. Perhaps they should be slightly more restricted in terms of their effectiveness.
There's no need to restrict anything. And successful defenses/heals should be displayed properly, in my opinion. If the defender successfully hits and thereby "cleanses" the target, then the city deserves that bonus. Accordingly, if the Mafia fails (especially at the beginning of the game, when there are many targets), then let them deal with the consequences... Otherwise, it turns out like in the previous game: "Let's take down Tox, he's dangerous/doesn't look good. Oops, we ran into a defense (although who stopped them from attacking with a different type of attack?). Don't be afraid! We'll hang him, leading the city of suckers!"...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).