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#15
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Update from 12.11.20:

Description of changes compared to the previous official mod release (some of the changes were available for some time, but were not officially announced).
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Now the map-mod is delivered as an installer for a complete game build based on ERA 3.1.2.
The first (there may be more) separate downloadable add-on has been created (the save is located in the game folder). The add-on becomes available for completion after successfully completing the "Bunker of Dreams" quest. If you try to load it without completing this quest, the player will receive a message about how to activate this quest, and after interacting with the plot object, the game will end in a loss.
Many previously existing tips for creature abilities have been added to better understand their features.
Some game interface elements have been changed (to better match the mod's style).
The method of increasing the hero's morale and luck parameters using objects on the adventure map has been changed. Now, when visiting the "Fountain of Luck" or "Blessing of Venus", the bonuses are added to the initial ones during combat, rather than being permanently set to "+3" as before.
In connection with these changes, the mechanics of receiving a negative morale value when entering anomalies have been reworked. Now, when "unsuccessfully entering an anomaly," the Marked One loses one unit of morale and may additionally lose another morale point if Grom is also injured in the process.
The total "demoralization" value during anomalous effects cannot drop below "-4".
The Guitar artifact has been added. It allows you to take a break once a day and give the Marked One a "morale break". The hero loses half of his remaining turn, the player can listen to one of the guitar compositions (15-40 seconds), and the Marked One restores his mental balance (the total morale value, taking into account all bonuses, becomes equal to zero). This rest can only be taken if the Marked One has a negative morale value.
A glossary has been added for some unique monsters (with mechanics for changing behavior during combat depending on their health status).
A replay function has been added for some plot battles that did not previously support it (Battle with the Magpie, battle with the Blade Guardian, Tunnel on the Radar, Vano's battle in the hiring bunker, battle with the Wasteland Guardian).
Some battle scenarios have been changed/adjusted (Magpie, tunnel with the controller, Vano in the hiring bunker, battle with the poltergeist in the Agroprom dungeon), as well as in the additional quest "I Am the Shooter" (all battles have a choice of several ways to complete them).
Temporary (dynamic) tips have been added for some creatures during plot battles, depending on the player's previous "choice".
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19 combat arenas have been added for some plot battles (some have been changed compared to their unofficial announcement)

[spoiler=Preview of plot battlefields:]

 Battle with Sancho in the novice camp (Shevchenko)
 

Battle with the Medusa
 

Battle in the Oasis
 

Battle for the Ruins

  
Helping Vasiliev's group
 

Battle with the vampire ("Lost in the Oasis" quest)
 

Battle in the Bunker ("Bunker of Dreams" quest)
 

Wasteland Guardian
 

Battle with the Magpie   


Battle with the Poltergeist ("Saving the Survivor" quest)   


Battle with the Blade Guardian (near the Radar)   

 
Battle with the controller (tunnel on the Radar)


Battle with the Overseer X-10  


Battle with the Overseer X-13


Vano's battle with the controller (mercenary bunker)
 

"Standard" final - Pripyat
 
 
"Plot" final


"I Am the Shooter" add-on, battle near the Novikov bunker 


"I Am the Shooter" add-on, battle of Grom with the zombified  
[/spoiler]
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Video walkthroughs of the "I Am the Shooter" quest have been added (there are some adjustments at the moment, but the general "setting" is similar):

"I Am the Shooter" (version with the Blind Dog)


"I Am the Shooter" (version with Grom's battle)


"I Am the Shooter" (version with a conversation with Sakharov)